Will you let other people stop you from pursuing your dreams? For generations, a village of goblins have been trapped inside a mysterious forest; anyone who attempts to leave returns hopeless and defeated. Determined to break new ground, a young goblin named Motus plans to build a series of bridges through the forest. However, his perseverance will soon be tested, as he meets bullies that use their own words to stop him. Will you find a way through life's forest, or like others be lost in its depths with no will to continue?
Developed for over two years by Michael Hicks (design, music, programming, writing) and Goncalo Antunes (all art and animations), The Path of Motus weaves gameplay, music and art together to deliver a poetic experience unlike anything before it. The game is scheduled to release in 2018 for Xbox One, PS4 and Steam.
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Michael is a self taught game programmer, designer and musician. He's been making games since he was 14, and his first published game came out for Xbox 360 when he was 18. In this video Michael shares his entire story, and how he learned from the failures he faced. If you're interested in learning to make games, Michael has an entire Youtube channel where he'll share everything he's learned to make The Path of Motus... programming, design, business, marketing and more are discussed. If you've never programmed before, he even has an "Intro To Programming" series to get you started. All skill levels of people should find something useful. Fans interested in a behind the scenes look at the game will also enjoy the design videos. Check it out!